QMIND Research × Chatforce · Lecture day

From a single neuron to our renderer

Seven click-through decks for the Diffusion-Model Rendering for Re-Themable Games onboarding: from a single neuron to the system we are building this year.

  1. 01
    Why This Project

    Return on effort, the ten pitch points, the pipeline in one picture, today's agenda, tomorrow's teach-back.

    ~20 min19 slides
  2. 02
    Neural Networks from Scratch

    The 3Blue1Brown arc on MNIST, with a real 784-16-16-10 network running live: neurons, gradient descent, backprop and its calculus.

    ~40 min36 slides
  3. 03
    Transformers from the Residual Stream Up

    Tokens, embedding space, the residual stream, attention, MLPs as fact stores, superposition, temperature.

    ~45 min38 slides
  4. BreakSuggested 10–15 minute break
  5. 04
    The LLM Frontier

    Prefill vs decode, the KV cache and quadratic attention, GPUs and parallelism, the build-out, RL from first principles, test-time compute.

    ~60 min48 slides
  6. 05
    Our Research and How Diffusion Works

    Why this area, the denoising step function and its intuitions, the U-Net, how channels and theme enter the model.

    ~40 min38 slides
  7. BreakSuggested 10–15 minute break
  8. 06
    Dataset Engineering and Experiment Design

    The data factory, held-out compositions, leakage traps, sweeps, evaluation, the paper, and the call to the five streams.

    ~35 min30 slides
  9. 07
    PyTorch, the Compute Stack and MLOps

    Tensors and autograd, serving, renting GPUs on AWS with $5k of credits, the system design, failure points, next steps and mini-presentation topics.

    ~40 min38 slides

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